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small Wishes for the next release Version - Printable Version +- Gothic Online Forums (https://archive.gothic-online.com) +-- Forum: Main (English) (https://archive.gothic-online.com/forum-3.html) +--- Forum: Discussions (https://archive.gothic-online.com/forum-6.html) +--- Thread: small Wishes for the next release Version (/thread-1105.html) Pages:
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RE: small Wishes for the next release Version - HammelGammel - 22.02.2016 A few things I think would be useful: - onEquipMeleeWeapon, onEquipRangedWeapon and onEquipArmor -callbacks with parameters that have the new equipped item and the old equipped item would be very appreciated. - I know it's possible to get the value and description of an item, but it would be very useful to have a way to also get the damage and skill-requirements. RE: small Wishes for the next release Version - HammelGammel - 03.03.2016 - A getPlayerAngle-function for the server. - Having the draws always on top is a problem. There are several cases where I actually need them below a texture. Would be nice if this could be changed ^-^ RE: small Wishes for the next release Version - Bimbol - 03.03.2016 (03.03.2016, 01:15)HammelGammel Wrote: - A getPlayerAngle-function for the server.1. Already exist. 2. This was changed, but if draws won't be always on top, then u will have to control order of creating textures and draw. And ten u can't just update draw to be on top. In version 0.4a draws wasn't on top, and scripters got many problems, so we just change this. RE: small Wishes for the next release Version - HammelGammel - 03.03.2016 From what I can tell, it only exists on the client. I'd need to immediately get the angle of the player from the server though. Or is it just named differently? I tried getPlayerAngle, getAngle, getPlayerRotation and getRotation. Is there any way this could be really fixed? Seems more like a workaround to me ![]() RE: small Wishes for the next release Version - Bimbol - 03.03.2016 1. Sorry, I didn't noticed. I forgot to register this function in squirrel. 2.. Yes, there is way. Low level draw managmenet. What I mean? The standard Gothic method, printing draws in onRender. Then u can simply manipulate with draws. Other way is something like zIndex, but draws must be fast. I have to think about it. |