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[DEV] G2O Bot module - Printable Version +- Gothic Online Forums (https://archive.gothic-online.com) +-- Forum: Scripting (English) (https://archive.gothic-online.com/forum-11.html) +--- Forum: Resources (https://archive.gothic-online.com/forum-14.html) +---- Forum: Modules (https://archive.gothic-online.com/forum-32.html) +---- Thread: [DEV] G2O Bot module (/thread-213.html) |
RE: [DEV] G2O Bot module - KimiorV - 08.05.2016 No shit Sherlock... Edit# Co do pytania to obstawiam, ze setweaponmode nie przyjmuje wartości string, a jedynie enum czyli int? RE: [DEV] G2O Bot module - Ignisio - 08.05.2016 Yes, enum Code: enum WeaponMode RE: [DEV] G2O Bot module - Sative - 25.05.2016 Updated a little bit. RE: [DEV] G2O Bot module - HammelGammel - 25.05.2016 I can't really test it right now. Just out of curiosity: What did you change exactly? ![]() RE: [DEV] G2O Bot module - Sative - 25.05.2016 (25.05.2016, 20:28)HammelGammel Wrote: I can't really test it right now. Just out of curiosity: What did you change exactly?Only onFocusEnter/Exit bug. RE: [DEV] G2O Bot module - HammelGammel - 12.11.2016 Has anybody had any luck using this on dev8? I managed to get the ticks to work by setting a timer and calling the event manually, but it seems that secret_gimmeBotPos doesn't have any effect anymore. Any ideas? Except for the actual updating of the positions, it seems to work. RE: [DEV] G2O Bot module - Mattwell - 15.11.2016 Is this module working on DEV8 of G2O? I have some problems here: ![]() i only changed the G20_Server.exe from dev6 to dev8 RE: [DEV] G2O Bot module - Bimbol - 15.11.2016 Thats because in dev 8, callClient/ServerFunc was changed. RE: [DEV] G2O Bot module - Mattwell - 18.11.2016 I have a problem because OnTick event is not working. Can i fix it? For now I used timer but can I use more optimal solution? Code: *addEvent("onTick", function() RE: [DEV] G2O Bot module - Osmith - 19.11.2016 (18.11.2016, 21:49)Mattwell Wrote: I have a problem because OnTick event is not working. onTick was cut from the latest versions of multiplayer |