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G2O G2O - New beginning - Printable Version

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RE: G2O - New beginning - Osmith - 24.08.2016

Why can't I see the cursor?

I'm write this: setCursorVisible(true)

I thought that I have not called the function, but everything else is work.
To check myself, I copied this line from mouse.nut.

I'm using the latest version of the client and server (just downloaded them).

Because of this I can't normally port GUI Framework.


RE: G2O - New beginning - Bimbol - 24.08.2016

(24.08.2016, 18:55)Osmith Wrote: Why can't I see the cursor?

I'm write this: setCursorVisible(true)

I thought that I have not called the function, but everything else is work.
To check myself, I copied this line from mouse.nut.

I'm using the latest version of the client and server (just downloaded them).

Because of this I can't normally port GUI Framework.
Click ~ (tylde) and check if texture is visible. Second step is while joining read the version string, and paste it here Wink


RE: G2O - New beginning - Osmith - 24.08.2016

I think textures is showed

[Image: 078b029400d3.jpg]

And version is 0.0.2.1


RE: G2O - New beginning - Bimbol - 24.08.2016

(24.08.2016, 20:10)Osmith Wrote: I think textures is showed

[Image: 078b029400d3.jpg]

And version is 0.0.2.1
Ok, please report on bug tracker Wink


RE: G2O - New beginning - Osmith - 01.09.2016

Ok. On new version cursor is not shown again. I try to reinstall the game, but it's not works. From my side no problems - clear gothic 2, fix 2.6.0.0 is installed, clear server, actual game version and launcer version.


RE: G2O - New beginning - Quarchodron - 01.09.2016

up@, i have that problem too.


RE: G2O - New beginning - Osmith - 01.09.2016

Also, event onRender is not working. I tried this code:
Code:
function testRender()
{
    print("HELLO");
}

addEventHandler("onRender",testRender);

Yeah, enableEvent_Render(true) there.


RE: G2O - New beginning - Bimbol - 01.09.2016

(01.09.2016, 13:11)Osmith Wrote: Also, event onRender is not working. I tried this code:
Code:
function testRender()
{
    print("HELLO");
}

addEventHandler("onRender",testRender);

Yeah, enableEvent_Render(true) there.
Fixed, I have to check cursor now, but work for me.


RE: G2O - New beginning - Osmith - 01.09.2016

One more thing - the cursor always is behind all the textures (that is, if you hover the mouse on the texture, he goes for it and becomes invisible). It does not fix it (I tried to show it in the last turn, but nothing).

txtTop not working...Okay, I went to the bug tracker.


RE: G2O - New beginning - Bimbol - 01.09.2016

(01.09.2016, 17:59)Osmith Wrote: One more thing - the cursor always is behind all the textures (that is, if you hover the mouse on the texture, he goes for it and becomes invisible). It does not fix it (I tried to show it in the last turn, but nothing).

txtTop not working...Okay, I went to the bug tracker.

Fixed, this wasn't bug with scripts, but with render blending Smile