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G2O G2O - New beginning - Printable Version

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RE: G2O - New beginning - Bimbol - 03.09.2016

Plan for 0.0.5 is to make synchronization of mds, and generate ids for items, mds and instances. So the question is in what format do you want to save it?

You have 2 options:
- JSON
- XML

Here is example with both: http://www.w3schools.com/json/


RE: G2O - New beginning - AJJ - 04.09.2016

JSON


RE: G2O - New beginning - Pavera - 04.09.2016

It doesn't make a big difference, but I choose JSON. It's briefer Smile


RE: G2O - New beginning - Osmith - 04.09.2016

JSON.


RE: G2O - New beginning - Kemi - 04.09.2016

my team prefer xml because its easy to unterstand for everyone and a standard in many many games. so the most ppl can use it without extra documentary.


RE: G2O - New beginning - Magister - 04.09.2016

in my opinion json is better

Edit:
[Image: hpslabccxswxridippjwyjxspuyawkglfiddpdsj...lohmgctpbb]
I got this message.. and I don't know what to do..


RE: G2O - New beginning - Bimbol - 04.09.2016

Maybe refresh?


RE: G2O - New beginning - Osmith - 04.09.2016

Bimbol, can u add functions in 0.0.4, like setPlayerMana etc.? I need to make the saving of the character and functions simply does not.


RE: G2O - New beginning - Bimbol - 04.09.2016

(04.09.2016, 20:04)Osmith Wrote: Bimbol, can u add functions in 0.0.4, like setPlayerMana etc.? I need to make the saving of the character and functions simply does not.
G2O still not support magic, so no. For now make prototype like:
Code:
function setPlayerMana(pid, mana)
{
}

function getPlayerMana(pid)
{
   return 10;
}



RE: G2O - New beginning - Osmith - 05.09.2016

And what updates can we expect these functions?