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MOB instances - can you help me? - Printable Version +- Gothic Online Forums (https://archive.gothic-online.com) +-- Forum: Scripting (English) (https://archive.gothic-online.com/forum-11.html) +--- Forum: Scripting Help (https://archive.gothic-online.com/forum-12.html) +--- Thread: MOB instances - can you help me? (/thread-1917.html) |
MOB instances - can you help me? - Mattwell - 19.11.2016 Hi, I created a bot using sative's module and I have a question Can I give "in PL: Ścierwojad" instance for my bot? I found "Ścierwojad" textures named "SCA_BODY_V0-C.tex". How can I make "Ścierwojad" look using setAdditionalVisuals function? RE: MOB instances - can you help me? - Bimbol - 19.11.2016 SCAVENGER is correct name of instance. RE: MOB instances - can you help me? - Mattwell - 19.11.2016 How can I get this names? edit: Can you give me one example, how to use this function with this instance? edit2: i am so sorry :/ now i see function SetInstance, sorry for this misstake RE: MOB instances - can you help me? - Bimbol - 19.11.2016 Google: http://www.cheatbook.de/files/gothic2.htm Code: Creature Item name RE: MOB instances - can you help me? - Mattwell - 19.11.2016 I have one more question, from where can I get animation of running scavenger or warning scavenger? RE: MOB instances - can you help me? - Bimbol - 19.11.2016 You can check the mds source in _work/data/anims RE: MOB instances - can you help me? - blint - 19.11.2016 probably full list of animations in G2NOTR http://pastebin.com/WqqPLdrx RE: MOB instances - can you help me? - Mattwell - 19.11.2016 I found way how to get all animations. Thanks for Bimbol. NOTE: If you use the run animation, NPC is running AND CHANGING THE POSITION ! Thats great idea ! You must go to _work/data/anims and file Scavenger.MDS is the file with animations of Scavenger (Animacje ścierwojada in PL) file Scavenger.MDS with RUN CODE FOR PlayAnimation function ![]() PlayAnimation("S_FISTRUNL"); and Scavenger is running with changing the position ![]() PlayAnimation("T_WARN"); - T_WARN is warning a player 3 times before attack, and this function is playing SOUNDS TOO! ![]() |