![]() |
[0.1.4.*] [client/server] Simple anty-cheat - Printable Version +- Gothic Online Forums (https://archive.gothic-online.com) +-- Forum: Scripting (English) (https://archive.gothic-online.com/forum-11.html) +--- Forum: Resources (https://archive.gothic-online.com/forum-14.html) +---- Forum: Scripts (https://archive.gothic-online.com/forum-17.html) +---- Thread: [0.1.4.*] [client/server] Simple anty-cheat (/thread-2344.html) |
[0.1.4.*] [client/server] Simple anty-cheat - Profesores - 19.02.2018 Description: This is simple anty-cheat, that protects the server from unexpected change strength, dexterity, health, maxhealth, mana and maxmana. WIKI: CLICK ME If you have any suggestion, report it here: Issues Current Version: 0.7 Readme: README Download: CLICK ME Requirements: packets.nut client/server side from default G2O scripts (you must include it before AC) Installation: 1. Extract G2O_Simple_AC.zip 2. Move all resulting files to main server-files folder. 3. Add the following to your config.xml (BEFORE YOUR GAMEMODE SCRIPTS!): Code: <import src="ac.xml" /> 5. Add to onInit() (server-side): Code: initAntyCheat(true); 6. Add to onPlayerDisconnect(pid, reason) SERVER-SIDE: Code: clearACStructure(pid); New callbacks (example usage in ac-server/callbacks.nut): Code: onPlayerUseCheats(int pid, string category, int newvalue, int oldvalue) New functions(SERVER-SIDE): Code: array getEquipment(int pid) getEquipment is a function which returns only synchronized items (protection from Daedalus CreateInvItems and other method to unexpected giveItem or clone items). Repository RE: [0.1.3] [client/server] Simple anty-cheat - Sative - 19.02.2018 gut gut RE: [0.1.3] [client/server] Simple anty-cheat - Profesores - 20.02.2018 Release 0.4: New Functions(SERVER-SIDE): Code: array getEquipment(pid) getEquipment is a function which returns only synchronized items (protection from Daedalus CreateInvItems and other method to unexpected giveItem or clone items). Example usage: Code: addEventHandler("onPlayerCommand", function(pid, cmd, params) Enjoy it ! ;-) RE: [0.1.3] [client/server] Simple anty-cheat - Profesores - 21.02.2018 Release 0.5: Changelog:
RE: [0.1.3] [client/server] Simple anty-cheat - Profesores - 01.03.2018 Release 0.6: Changelog:
RE: [0.1.4] [client/server] Simple anty-cheat - Sative - 01.03.2018 good boy RE: [0.1.4] [client/server] Simple anty-cheat - Sative - 01.03.2018 You can add checking hashes of GOTHIC.DAT RE: [0.1.4] [client/server] Simple anty-cheat - Profesores - 20.03.2018 Release 0.7: Changelog:
RE: [0.1.4.*] [client/server] Simple anty-cheat - Patrix - 20.03.2018 Maybe instead of creating numerical array for every player, you should create a associative table? A string index (instance of item) allows you to get value from table immediately. It will require less looping, but table will take more memory. It's only a suggestion ![]() |