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Gothic 2 Online (0.1.4) - Release - Printable Version +- Gothic Online Forums (https://archive.gothic-online.com) +-- Forum: Main (English) (https://archive.gothic-online.com/forum-3.html) +--- Forum: Announcements (https://archive.gothic-online.com/forum-4.html) +--- Thread: Gothic 2 Online (0.1.4) - Release (/thread-2378.html) |
Gothic 2 Online (0.1.4) - Release - Jarosllav Degtyariev - 28.02.2018 Today we are giving you a new version in your hands. We fix some nasty bugs and add new functions.
Now you must add waypoint file to server in xml format(NewWorld, OldWorld, AddonWorld be default in the server files) `<wayfile name=”WORLDID” src=”NewWorldWPs.xml” />` WORLDID will be used at getWaypoint and Way class. For using mob pointer from onMobInteract(pointer, from, to) event you have to do it like that: local mob = MobInter(“NULL”); mob.ptr = pointer; Fixed: -Talents -Splash Screen -Animations (experimental) -Crash on world change -0hp bug -Invisibility bug (streamer bug) -Stacking items as in 0.1.2 -Squirrel functions releated with magic -UnequipItem for runes bug fixed Added: -New in game splash screen -Gothic Online logo on every loadscreen -Load screens are now different on game launch -Weapon trail -Mobs sync -All doors are opened Client func: clearMultiplayerMessages() table {x,y,z} getWaypoint(string name) table {name, x, y, z} getNearestWaypoint() bool isInWater() string getItemName(string instance) string getItemDescription(string instance) int getItemValue(string instance) setGuild(int id) int getGuildId() string getGuildName() class Way(string StartWP, string EndWP) string Way: ![]() string Way::end //Read only int Way::getCountWaypoints() array<string> Way::getWaypoints() Client event: onMobInteract(pointer, from, to) onExit() Server func: table {x,y,z} getWaypoint(string world, string wp_name) class Way(string StartWP, string EndWP) string Way: ![]() string Way::end //Read only int Way::getCountWaypoints() array<string> Way::getWaypoints() RE: Gothic 2 Online (0.1.4) - Release - Sative - 28.02.2018 Code: <version build=0 /> sorry for mistake |