Okay, here it is, server files with enabled and configured bot module.
List of scripting instructions you can find in server-scripts\G2O_CBot.nut
For setting values you MUST use functions like a myBot.setHealth(10); or if you want to get number of health you MUST use local botHealth = myBot.m_Health;.
You also can use bot callbacks like a myBot.onDie = function(killerID){reSpawn();} (it is everything in G2O_CBot.nut file!)
If you don't understand it, bot module is not for you. Coding bots is pretty easy, so iam peeing on the documentation 

Bug: bots cannot have spaces on their names or instances! (But they can have unsupported symbols by gothic font, like a: *)
And gimme some shekel on paypal: [email protected]
Changelog - Alpha 2:
- Added Bot:: setAdditionalVisual
- Client-script G2O_Bot.nut is not required
- Probably fixed crashes when the world is changing
- Better position sync
Changelog - Alpha 3:
- Fixed many bugs based on my bad understanding of squirrel classes (so if you have critical errors, you should download this update)
- Temporary animations is not play in loop
- Fixed bug with onBotFocusEnter/onBotFocusExit
- Bot shouldn't get invisible
- Fixed many bugs based on my bad understanding of squirrel classes (so if you have critical errors, you should download this update)
- Temporary animations is not play in loop
- Fixed bug with onBotFocusEnter/onBotFocusExit
- Bot shouldn't get invisible
Changelog - Alpha 3 Rev. 2:
- Fixed crash when health of some monsters is set to: 0
- After setting time, bots aren't going invisible (*only for 2 seconds)
- And fixes in G2O_CBot.nut
- Fixed crash when health of some monsters is set to: 0
- After setting time, bots aren't going invisible (*only for 2 seconds)
- And fixes in G2O_CBot.nut
Changelog - Alpha 3 Rev. 3:
- Critical fixes
- Critical fixes