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G2O About external modules.
#10
I think that is a good solution. When the server uses only authorized modules, everything is normal, but if one of the modules isn't authorized, the launcher displays a warning (Maybe even show the name of the module in the window), but you can still connect to the server if you want (Or you would't be able to use and test your own modules until someone authorizes them).
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Messages In This Thread
About external modules. - by Bimbol - 18.03.2016, 22:30
RE: About external modules. - by muu - 18.03.2016, 22:58
RE: About external modules. - by Sative - 19.03.2016, 00:32
RE: About external modules. - by Silvio - 19.03.2016, 09:10
RE: About external modules. - by AJJ - 19.03.2016, 07:14
RE: About external modules. - by Julian - 19.03.2016, 11:05
RE: About external modules. - by Bimbol - 19.03.2016, 12:31
RE: About external modules. - by Julian - 19.03.2016, 14:22
RE: About external modules. - by Bimbol - 19.03.2016, 14:56
RE: About external modules. - by HammelGammel - 19.03.2016, 17:08
RE: About external modules. - by Kemi - 19.03.2016, 20:03
RE: About external modules. - by Bimbol - 20.03.2016, 00:49
RE: About external modules. - by Kemi - 20.03.2016, 12:10
RE: About external modules. - by Bimbol - 20.03.2016, 12:17
RE: About external modules. - by Brix - 22.03.2016, 00:23
RE: About external modules. - by Bimbol - 22.03.2016, 00:25
RE: About external modules. - by Steven - 22.03.2016, 20:25
RE: About external modules. - by Chōshū - 22.05.2016, 02:09

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