Modules are way too promising to throw them away because of minor problems. It's not that I underestimate security-issues, but there is soooo many situations on the internet where your only chance is to trust the host... - However I guess it's important that People know what they are getting into, so a warning of some kind seems to be appropiate.
Nevertheless the warning SHOULD NOT state: The Server code is unsafe, do you want to trust it (Yes/No).
Just because the code hasn't been checked by a third party, it'd be unfair to assume that it's unsafe, since such a statement might scare people. The word "unsafe" seems a bit too harsh for my sentiments.
Other than that, I'd have no problem with you guys being able to give us a third party approval, to assure Players that there's nothing wrong about our server modules. I could live with Kemi's suggestion of a "Trusted-Server" - Tag.
Nevertheless the warning SHOULD NOT state: The Server code is unsafe, do you want to trust it (Yes/No).

Just because the code hasn't been checked by a third party, it'd be unfair to assume that it's unsafe, since such a statement might scare people. The word "unsafe" seems a bit too harsh for my sentiments.
Other than that, I'd have no problem with you guys being able to give us a third party approval, to assure Players that there's nothing wrong about our server modules. I could live with Kemi's suggestion of a "Trusted-Server" - Tag.