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G2O About external modules.
#17
I can just agree with some of the previous posts, not to remove external modules usage. From my opinion there are enought security issues in every software and I guess, that this is the case in G2O too. So if someone wants to harm your computer, this will not only be possible via external modules but via Client-Squirrel-scripts or any "hacking-way".

So I recommend to just follow the way Julian suggested, to warn the user if a server uses external modules and that those can be a security lack.

Additionally you could add a kind of "server reputation" - feature, where players can give a positive or negative (Like or Dislike) reputation to a server which is shown in the server browser. According to Francis Galton and his experiments about the intelligence of a crowd of people and statistics those servers with many positive and only some negative reputation points will be servers the player can trust.
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Messages In This Thread
About external modules. - by Bimbol - 18.03.2016, 22:30
RE: About external modules. - by muu - 18.03.2016, 22:58
RE: About external modules. - by Sative - 19.03.2016, 00:32
RE: About external modules. - by Silvio - 19.03.2016, 09:10
RE: About external modules. - by AJJ - 19.03.2016, 07:14
RE: About external modules. - by Julian - 19.03.2016, 11:05
RE: About external modules. - by Bimbol - 19.03.2016, 12:31
RE: About external modules. - by Julian - 19.03.2016, 14:22
RE: About external modules. - by Bimbol - 19.03.2016, 14:56
RE: About external modules. - by HammelGammel - 19.03.2016, 17:08
RE: About external modules. - by Kemi - 19.03.2016, 20:03
RE: About external modules. - by Bimbol - 20.03.2016, 00:49
RE: About external modules. - by Kemi - 20.03.2016, 12:10
RE: About external modules. - by Bimbol - 20.03.2016, 12:17
RE: About external modules. - by Brix - 22.03.2016, 00:23
RE: About external modules. - by Bimbol - 22.03.2016, 00:25
RE: About external modules. - by Steven - 22.03.2016, 20:25
RE: About external modules. - by Chōshū - 22.05.2016, 02:09

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