"In the future"
Simple script:
Links: http://speedy.sh/ajJCb/G2O-Bot.nud
It`s last public version.
Code:
createNpc(name, instance);
destroyNpc(instance);
setAdditionalVisualsNpc(npc_pointer, bodyModel, bodyTextureID, headModel, headTextureID);
setPositionNpc(npc_pointer, x, y, z);
setAngleNpc(npc_pointer, angle);
setMagicLvlNpc(npc_instance, value);
setWeaponSkillNpc(npc_instance, index, value);
setStrengthNpc(npc_instance, value);
setDexterityNpc(npc_instance, value);
setHealthNpc(npc_instance, value);
setMaxHealthNpc(npc_instance, value);
setManaNpc(npc_instance, value);
setMaxManaNpc(npc_instance, value);
equipArmorNpc(npc_pointer, instance);
sq_unEquipArmorNpc(npc_pointer);
sq_equipMeleeWeaponNpc(npc_pointer, instance);
sq_unEquipMeleeWeaponNpc(npc_pointer);
sq_equipRangedWeaponNpc(npc_pointer, instance);
sq_unEquipRangedWeaponNpc(npc_pointer);
playAnimNpc(npc_pointer, anim);
stopAnimNpc(npc_pointer);
playFaceAnimNpc(npc_pointer, anim);
stopFaceAnimNpc(npc_pointer);
setWeaponModeNpc(npc_pointer, value);
setEnemyNpc(npc_pointer, enemy_pointer);
setSpellNpc(npc_pointer, spell);
attackRangeWeaponNpc(npc_pointer);
attackMeleeWeaponNpc(npc_pointer, combination);
attackMagicNpc(npc_pointer);
getPointerNpc(name);
onHitNpc(npc_instance, damage); - callback
Simple script:
Code:
enum oCNpc_WeaponMode
{
NPC_WEAPON_NONE,
NPC_WEAPON_FIST
NPC_WEAPON_DAG,
NPC_WEAPON_1HS,
NPC_WEAPON_2HS,
NPC_WEAPON_BOW,
NPC_WEAPON_CBOW,
NPC_WEAPON_MAG,
NPC_WEAPON_MAX
};
/* Melee combination 1H/2H
6 - A
7 - ADAD
8 - WD
9 - ADA
10 - ADAD
11 - ADW
*/
local botOne;
local botTwo;
local botThree;
addEvent("onInit", function()
{
enableDebugMode(true);
setPosition(0, 200, 0);
setHealth(1000000);
setMaxHealth(1000000);
setDexterity(10000);
setStrength(10000);
giveItem("ITRW_ARROW", 1000);
giveItem("ITRW_BOW_H_02", 10)
giveItem("ITMW_ZWEIHAENDER2", 10)
botOne = createNpc("Dragon 1", "DRAGON_FIRE");
botTwo = createNpc("Dragon 2", "DRAGON_FIRE");
botThree = createNpc("HeroMan", "PC_HERO");
setAdditionalVisualsNpc(botThree, "hum_body_Naked0", 2, "Hum_Head_Pony", 65);
setStrengthNpc(botThree, 100000);
setDexterityNpc(botThree, 1000);
setManaNpc(botThree, 1000000000);
setMagicLvlNpc(botOne, 6);
setWeaponSkillNpc(botThree, 1, 100);
setWeaponSkillNpc(botThree, 3, 100);
equipArmorNpc(botThree, "ITAR_PAL_M");
equipMeleeWeaponNpc(botThree, "ITMW_ZWEIHAENDER2");
//equipMeleeWeaponNpc(botThree, "ITMW_ELBASTARDO");
//equipRangedWeaponNpc(botThree, "ITRW_CROSSBOW_H_02");
equipRangedWeaponNpc(botThree, "ITRW_BOW_H_03");
//unEquipRangedWeaponNpc(botThree);
playFaceAnimNpc(botThree, "T_HURT");
setManaNpc(botOne, 9999999999);
setManaNpc(botOne, 9999999999);
setManaNpc(botTwo, 9999999999);
setManaNpc(botTwo, 9999999999);
setPositionNpc(botOne, 0, 200, -1000);
setEnemyNpc(botOne, getPointerNpc("Ja"));
setEnemyNpc(botThree, getPointerNpc("Ja"));
setSpellNpc(botOne, "ITRU_THUNDERBALL");
setSpellNpc(botThree, "ITRU_ICECUBE");
setWeaponModeNpc(botOne, 7);
setWeaponModeNpc(botThree, 4);
setTimer(function()
{
attackMagicNpc(botOne);
attackMeleeWeaponNpc(botThree, 10);
//attackRangedWeaponNpc(botThree);
}, 4000, true);
});
function onHitNpc(a, b)
{
print(a + " " + b)
setHealth(getHealth() - b);
};
function onAnimation(a)
{
//print(getAnimationName(a));
};
function onHit(pid)
{
return 1;
};
function onKey(key, letter)
{
/*if(key == KEY_V)
selectSpellNpc(botOne, "itru_waterfist");
else if(key == KEY_G)
useSpellNpc(botOne, getNpcPointer("Dragon 2"));
else if(key == KEY_J)
setWeaponModeNpc(botThree, WeaponMode.NPC_WEAPON_1HS);*/
};
Links: http://speedy.sh/ajJCb/G2O-Bot.nud
It`s last public version.