28.01.2018, 23:13
Parrying is on my todo. While parrying for players really isn't an issue, I'm still not sure whether or not I can think of a reliable mechanism to allow humanoid bots to parry player attacks. Latency makes this pretty difficult. I'll probably add both, when I can figure something out.
How would you rather have them behave?
Ideally, create detailed issues here. That makes things easier:
https://gitlab.com/HammelGammel/G2O_Modu...tor/issues
Quote:human enemies stay still and attack all the time when player is too closeWhen the player is too close, bots will eventually jump back. Other than that, whether they strafe around you or attack is random, most of the time they will attack though - which is what they should do.
How would you rather have them behave?
Quote:movement is kinda glitched if you attack the npc while standing very close to himYou will have to explain that in more detail.
Quote:Also, will you add sounds for npc taking damage?I use G2O's damage methods, and I do hear sounds when they are attacked by myself or another bot. The only instance where there is no sound is when another player attacks a bot - other players won't hear a sound. If that's an issue, I can probably figure out a solution.
Ideally, create detailed issues here. That makes things easier:
https://gitlab.com/HammelGammel/G2O_Modu...tor/issues