09.01.2016, 21:05
(This post was last modified: 09.01.2016, 21:43 by HammelGammel.)
When going near a skeleton or orc, he will keep trying to unsheath his weapon (He'll keep repeating the unsheath-animation without actually ever unsheathing the weapon). Is this somehow intended? I really can't imagine it 
Also a few things that could be improved:
- I know it's a bug currently that hitPlayer doesn't add damage to the player, but it would be really useful if it could stay this way but there was an additional function to actually calculate the damage, so if you wanted you could write your own damage calculation but still have the fancy hit-effects. So you'd have hitPlayer() and hitPlayerEffect().
- I don't think there's something like a hitBot()-function, is there? It would be extremely useful to have this function but don't have it called automatically (If that's even doable) so you would manually call it from Bot.onDamage. However, some form of a hitBot-function would really be needed for bots fighting each other so you'd still have the same damage-calculation that is used for players and have the nice effects. And the same as above having two seperate functions for it would be very useful.
And spaces in the names, but according to the OP, that's a bug. Just wanted to point out though that it'd be nice to have this fixed
Other than that and the animation-looping: Works great, thanks!
Or in other words:

Also a few things that could be improved:
- I know it's a bug currently that hitPlayer doesn't add damage to the player, but it would be really useful if it could stay this way but there was an additional function to actually calculate the damage, so if you wanted you could write your own damage calculation but still have the fancy hit-effects. So you'd have hitPlayer() and hitPlayerEffect().
- I don't think there's something like a hitBot()-function, is there? It would be extremely useful to have this function but don't have it called automatically (If that's even doable) so you would manually call it from Bot.onDamage. However, some form of a hitBot-function would really be needed for bots fighting each other so you'd still have the same damage-calculation that is used for players and have the nice effects. And the same as above having two seperate functions for it would be very useful.
And spaces in the names, but according to the OP, that's a bug. Just wanted to point out though that it'd be nice to have this fixed

Other than that and the animation-looping: Works great, thanks!
Or in other words:
![[Image: b9a2557e40.jpg]](http://puu.sh/mpzXp/b9a2557e40.jpg)