14.01.2016, 21:04
(This post was last modified: 14.01.2016, 21:07 by HammelGammel.)
A few more things I have noticed:
Using setTime will make the bots disappear until running away for a bit and coming back.
The bots seem to have some parts of their singleplayer-AI left, but in a really bad way. Orcs and skeletons constantly try to unsheath their weapons, as written before, or sometimes use the taunt-animation or some idle-animations, but when using setWeaponMode everything gets much worse. With unsheathed weapon, they constantly try to run forwards or sometimes strafe, which makes it very difficult to keep them at a certain distance. This is a really big deal unfortunately D:
Also parrying works for every enemy, but doesn't have the nice hit-sound. There should be a way to control which bot's attack can be parried (Maybe as parameter for hitPlayer), and it would be useful if hitPlayer returned true when the player was actually hit.
Using setTime will make the bots disappear until running away for a bit and coming back.
The bots seem to have some parts of their singleplayer-AI left, but in a really bad way. Orcs and skeletons constantly try to unsheath their weapons, as written before, or sometimes use the taunt-animation or some idle-animations, but when using setWeaponMode everything gets much worse. With unsheathed weapon, they constantly try to run forwards or sometimes strafe, which makes it very difficult to keep them at a certain distance. This is a really big deal unfortunately D:
Also parrying works for every enemy, but doesn't have the nice hit-sound. There should be a way to control which bot's attack can be parried (Maybe as parameter for hitPlayer), and it would be useful if hitPlayer returned true when the player was actually hit.