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G2O Gothic 2 Online (0.1.1) - Release - Printable Version +- Gothic Online Forums (https://archive.gothic-online.com) +-- Forum: Main (English) (https://archive.gothic-online.com/forum-3.html) +--- Forum: Announcements (https://archive.gothic-online.com/forum-4.html) +--- Thread: G2O Gothic 2 Online (0.1.1) - Release (/thread-2177.html) |
Gothic 2 Online (0.1.1) - Release - Bimbol - 20.08.2017 ![]() Gothic Online is getting updated to the version 0.1.1 today. The biggest change resulting from this are the bots, which have been awaited since a long time, and some other changes, which you can familiarize yourself with below. Changelog: + Fixed bug in Launcher with starting always the same G2O version + Synchronization improvements + Fixed bug with wrong skill weapon on spawn + New launcher, with auto-udapte module + Changed interpolation of y axis + For now player with ping bigger than 150 will be freezed while fighting + Fixed bug in timers. Timers which were created in global scope, was triggered immediately after creation. + Fixed bug with crashing servers using overlays. + Fixed bugs with overlays, now everything work as expected. + New script constants: OBJ_BASENPC, OBJ_PED, OBJ_PLAYER, OBJ_LOCALPLAYER, OBJ_NPC, OBJ_LOCALNPC, OBJ_ITEM + Changed client event: onHit(playerid, dmg) to onHit(killerid, playerid, dmg) + Client side bots I want to thank Pavera for translating the news into English and German and Osmith for translating it into Russian. I also thank Jaskier for providing the screen for the title graphics. It comes from Elisium RolePlay server |