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G2O Gothic 2 Online (0.1.1) - Release
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[Image: gothic_1.png]

Gothic Online is getting updated to the version 0.1.1 today. The biggest change resulting from this are the bots, which have been awaited since a long time, and some other changes, which you can familiarize yourself with below.

Changelog:

+ Fixed bug in Launcher with starting always the same G2O version
+ Synchronization improvements
+ Fixed bug with wrong skill weapon on spawn
+ New launcher, with auto-udapte module
+ Changed interpolation of y axis
+ For now player with ping bigger than 150 will be freezed while fighting
+ Fixed bug in timers. Timers which were created in global scope, was triggered immediately after creation.
+ Fixed bug with crashing servers using overlays.
+ Fixed bugs with overlays, now everything work as expected.
+ New script constants: OBJ_BASENPC, OBJ_PED, OBJ_PLAYER, OBJ_LOCALPLAYER, OBJ_NPC, OBJ_LOCALNPC, OBJ_ITEM
+ Changed client event: onHit(playerid, dmg) to onHit(killerid, playerid, dmg)
+ Client side bots

[Image: gothic2_1.png]


I want to thank Pavera for translating the news into English and German and Osmith for translating it into Russian.
I also thank Jaskier for providing the screen for the title graphics. It comes from Elisium RolePlay server
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