05.11.2017, 00:19
Nie xd, skoro w masz w main.nut funkcję przykładową "onInit" to wysarczy że zrobisz to tak:
function onInit()
{
enableGameNpcs(true);
}
addMessage(0, 255, 0, "Witaj " + getName() + " Smile");
setWeaponSkill(WEAPON_1H, 100);
setWeaponSkill(WEAPON_2H, 100);
setWeaponSkill(WEAPON_BOW, 100);
setWeaponSkill(WEAPON_CBOW, 100);
setMaxHealth(1000);
completeHeal();
setStrength(150);
setPosition(0, 250, 0);
equipMeleeWeapon("ITMW_1H_SWORD_05");
equipArmor("GRD_ARMOR_I");
function onRespawn()
{
completeHeal();
setPosition(0.0, 250.0, 0.0);
}
function onCommand(command, params)
{
switch (command)
{
case "walk_style1":
setOverlay("HumanS_Arrogance.mds");
break;
case "walk_style2":
setOverlay("Humans_Mage.mds");
break;
case "change_vis":
setAdditionalVisual("hum_body_Naked0", 3, "Hum_Head_Pony", 20);
sendVisual();
break;
}
}
function onInit()
{
enableGameNpcs(true);
}
addMessage(0, 255, 0, "Witaj " + getName() + " Smile");
setWeaponSkill(WEAPON_1H, 100);
setWeaponSkill(WEAPON_2H, 100);
setWeaponSkill(WEAPON_BOW, 100);
setWeaponSkill(WEAPON_CBOW, 100);
setMaxHealth(1000);
completeHeal();
setStrength(150);
setPosition(0, 250, 0);
equipMeleeWeapon("ITMW_1H_SWORD_05");
equipArmor("GRD_ARMOR_I");
function onRespawn()
{
completeHeal();
setPosition(0.0, 250.0, 0.0);
}
function onCommand(command, params)
{
switch (command)
{
case "walk_style1":
setOverlay("HumanS_Arrogance.mds");
break;
case "walk_style2":
setOverlay("Humans_Mage.mds");
break;
case "change_vis":
setAdditionalVisual("hum_body_Naked0", 3, "Hum_Head_Pony", 20);
sendVisual();
break;
}
}