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Animations
#1
Well, sadly, but animation synchronization quite... Awful.
When you get far from another player, his animation of walk and run destroys, and he clearly floating over terrain like magician.
Also, there no synchronization to interior based vobs (like bench and chair)

That's me, sitting right in the chair


I hope this issue will gone  Confused



It's in middle from bug to idea, so i put it here, shh
#2
Sync is better than in GMP/A.
#3
(10.10.2015, 10:11)ProjectLore Wrote: Well, sadly, but animation synchronization quite... Awful.
When you get far from another player, his animation of walk and run destroys, and he clearly floating over terrain like magician.
Also, there no synchronization to interior based vobs (like bench and chair)

That's me, sitting right in the chair


I hope this issue will gone  Confused

Because synchronization of vobs isn't complete. Well, this bug is probably ZenGin fail, because as long you can see player, Multiplayer will send next animation. I can't check issue like this, becouse there no server, and we don't really have testers (only 2).
#4
I tested the animations with my mates. And i dont have problems with the animations.
The problem "sit on the air" is like Bimbol said, a ZenGin fail. But its very funny Smile
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