14.05.2017, 20:25
![[Image: logo.png]](https://bytebucket.org/Bimbol/g2o-launcher/raw/335c4889c3062755f2bd38f60f949ad8ff3bb413/G2O_Launcher/img/logo.png)
After many private and public testing, the G2O Team is announce the release of the 0.1.0 version!
We managed to find problems, that cause the Gothic game lag. We can say that this is the most stable version we have ever released.
Notes
Eventually we restored the old launcher to a slightly modified and improved form. However, the launcher does not yet have an auto-update module. This feature will be added in next release or maybe faster. The background will probably be changed.
Credits
Many thanks to all who came to the tests.
Special thanks to for providing a test server and for AlbatrOS for creating new logo.
You'r great!
Changes from 0.0.5 to 0.1.0:
- Fixed bug with stack overvflow in packets (thx Zmorra)
- Fixed some bugs with players overlays
- Added shared class queue
- Added client class Draw3d
- Added client function enable_DamageAnims
- Added client function getNetworkStats
- Added server class ItemsGround, for synchronizing items on the ground
- Added server class ItemGround
- Added server callback onPlayerDropItem
- Added server callback onPlayerTakeItem
- Ported Textures, Draws to OOP sytnax
- Fixed crashes while exiting game, this time for good
- Fixed bugs with item and mds ids (sometimes was different on server and client side)
- onPlayerDropItem(pid, ItemGround)
- onPlayerTakeItem(pid, ItemGround)
- onExit()
- onTakeFocus(int vobType, int id, string name)
- onLostFocus(int vobType, int id, string name)
- Fixed bug with equipaArmor, unequipArmor etc. they removed items from inventory
- Fixed bug with not working streamer
- Added client function: getMaxSlots
- Added client function: getHostname
- Fixed bug with not stoping anis after dead
- Fixed bug with wrong realibity id
- Fixed bug with "freezed" server
- Fixed bug with colors. Colors was only given to player in stream.
- Fixed bug with nickname. Nickname was only given to player in stream.
- Now player that, are out of the stream will still sending their position but only 1 time per 2.5 second
- Fixed bug with not working enableKeys function.
- Imports are now relative.
- Fixed server crashes.
- Fixed bug with looped anims.
- Fixed bug with wrong pings.
- Fixed bug with server crashes while shutdown or init (RakNet TCP linux issue)
You'r GO Team.