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MOB instances - can you help me?
#1
Hi, I created a bot using sative's module and I have a question

Can I give "in PL: Ścierwojad" instance for my bot?

I found "Ścierwojad" textures named "SCA_BODY_V0-C.tex".

How can I make "Ścierwojad" look using setAdditionalVisuals function?
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#2
SCAVENGER is correct name of instance.
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#3
How can I get this names?

edit: Can you give me one example, how to use this function with this instance?

edit2: i am so sorry :/ now i see function SetInstance, sorry for this misstake
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#4
Google: http://www.cheatbook.de/files/gothic2.htm
Code:
Creature Item name
Blood Fly bloodfly
Demon demon
Demon Lord demonlord
Lizard Man draconian
Fire Dragon dragon_fire
Ice Dragon dragon_ice
Rock Dragon dragon_rock
Swamp Dragon dragon_swamp
Undead Dragon dragon_undead
Dragon Snapper dragonsnapper
Fire Golem firegolem
Fire Lizzard firewaran
Field Raider giant_bug
Giant Rat giant_rat
Black Goblin gobbo_black
Goblin gobbo_green
Skeleton Goblin gobbo_skeleton
Harpie harpie
Ice Golem icegolem
Skeleton lesser_skeleton
Lurker lurker
Meatbug meatbug
Minecrawler minecrawler
Minecrawler Warrior minecrawlerwarrior
Molerat molerat
Orc Elite orcelite
Orc Shaman orcshaman
Orc Warrior orcwarrior
Scavenger scavenger
Shadowbeast shadowbeast
Shadowbeast Skeleton shadowbeast_skeleton
Sheep sheep
Skeleton skeleton
Shadow Warrior skeleton_lord
Skeleton Mage skeletonmage
Snapper snapper
Stone Golem stonegolem
Swamp Shark swampshark
Troll troll
Black Troll troll_black
Undead Orc Warrior undeadorcwarrior
Lizard waran
Warg warg
Ghost Light wisp
Wolf wolf
Young Bloodfly ybloodfly
Young Field Raider ygiant_bug
Young Giant Rat ygiant_rat
Young Goblin ygobbo_green
Young Wolf ywolf
Zombie 1 zombie01
Zombie 2 zombie02
Zombie 3 zombie03
Zombie 4 zombie04
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#5
I have one more question, from where can I get animation of running scavenger or warning scavenger?
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#6
You can check the mds source in _work/data/anims
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#7
probably full list of animations in G2NOTR http://pastebin.com/WqqPLdrx
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#8
I found way how to get all animations. Thanks for Bimbol. NOTE: If you use the run animation, NPC is running AND CHANGING THE POSITION ! Thats great idea !

You must go to _work/data/anims and file Scavenger.MDS is the file with animations of Scavenger (Animacje ścierwojada in PL)

file Scavenger.MDS with RUN CODE FOR PlayAnimation function

[Image: 62DRA35xvjYWv.png]

PlayAnimation("S_FISTRUNL"); and Scavenger is running with changing the position Smile

PlayAnimation("T_WARN"); - T_WARN is warning a player 3 times before attack, and this function is playing SOUNDS TOO! Big Grin
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