19.02.2018, 19:33
(This post was last modified: 20.03.2018, 18:22 by Profesores.
Edit Reason: title update
)
Description:
This is simple anty-cheat, that protects the server from unexpected change strength, dexterity, health, maxhealth, mana and maxmana.
WIKI: CLICK ME
If you have any suggestion, report it here: Issues
Current Version: 0.7
Readme: README
Download: CLICK ME
Requirements:
packets.nut client/server side from default G2O scripts (you must include it before AC)
Installation:
1. Extract G2O_Simple_AC.zip
2. Move all resulting files to main server-files folder.
3. Add the following to your config.xml (BEFORE YOUR GAMEMODE SCRIPTS!):
5. Add to onInit() (server-side):
6. Add to onPlayerDisconnect(pid, reason) SERVER-SIDE:
New callbacks (example usage in ac-server/callbacks.nut):
New functions(SERVER-SIDE):
getEquipment is a function which returns only synchronized items (protection from Daedalus CreateInvItems and other method to unexpected giveItem or clone items).
Repository
This is simple anty-cheat, that protects the server from unexpected change strength, dexterity, health, maxhealth, mana and maxmana.
WIKI: CLICK ME
If you have any suggestion, report it here: Issues
Current Version: 0.7
Readme: README
Download: CLICK ME
Requirements:
packets.nut client/server side from default G2O scripts (you must include it before AC)
Installation:
1. Extract G2O_Simple_AC.zip
2. Move all resulting files to main server-files folder.
3. Add the following to your config.xml (BEFORE YOUR GAMEMODE SCRIPTS!):
Code:
<import src="ac.xml" />
5. Add to onInit() (server-side):
Code:
initAntyCheat(true);
6. Add to onPlayerDisconnect(pid, reason) SERVER-SIDE:
Code:
clearACStructure(pid);
New callbacks (example usage in ac-server/callbacks.nut):
Code:
onPlayerUseCheats(int pid, string category, int newvalue, int oldvalue)
New functions(SERVER-SIDE):
Code:
array getEquipment(int pid)
getEquipment is a function which returns only synchronized items (protection from Daedalus CreateInvItems and other method to unexpected giveItem or clone items).
Repository