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Gothic 2 Online (0.1.5) - Release
#1
[Image: black-logo.png]

We finally succeeded! We've got a new version of your favourite game. Let's not prolong it.
New version 0.1.5 finally adds a working pather, some new functions and some new features you'll be happy with.

New server-files: DOWNLOAD

Changelog:

0.1.5

[FIXED] AutoPatcher
[FIXED] German keyboard layout
[FIXED] Function for ping limitation
[ADDED] IPV6 protocol support
[ADDED] Moving head sync
[ADDED] New console under ~
[ADDED] FaceANI sync
[ADDED] Animation progress sync
[ADDED] New methods for enter world
[ADDED] Sync for mob state for all connected players
[ADDED] BodyState sync
[ADDED] New functions:
setPlayerInvisible(int pid, bool toogle);
bool getPlayerInvisible(int pid);
setPlayerInvisibleChannel(int pid, int channel);
bool getPlayerInvisibleChannel(int pid);

0.1.5.1

[FIXED] A lot of randomly crashes

You will probably hear about us again soon!
G2O Team
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#2
Thanks.
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#3
(08.08.2019, 15:36)Gracu Wrote: Thanks.

You can send us a tip Wink
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#4
(08.08.2019, 15:43)Sative Wrote:
(08.08.2019, 15:36)Gracu Wrote: Thanks.

You can send us a tip Wink
Add proper support for union and i can think about it.  Cool
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#5
@ [ADDED] Sync for mob state for all connected players

What is exactly does? : D
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#6
Propably better sync for mob interaction.
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#7
(08.08.2019, 18:09)Thudiar Wrote: @ [ADDED] Sync for mob state for all connected players

What is exactly does? : D
That means, if the first player open the door e.g. in monastery, when the second player located somewhere else, this info will be send to the second player. Before it was only within stream.
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#8
do you guys want to make a small video with all the major new updates?

Probably it would be a great if you make a video about ALL the features which are includet into g2o 2019. cuz i guess many ppl (like me) are confused what is the state of the newer versions instead of the old one(before rework).
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